#and probably some puzzle games
Explore tagged Tumblr posts
Note
*sigh* thoughts on Nintendo's botw/totk timeline shenanigans and tomfoolery?
tbh. my maybe-unpopular opinion is that the timeline is only important when a game's place on the timeline seriously informs the way their narrative progresses. the problem is that before botw we almost NEVER got games where it didn't matter. it matters for skyward sword because it's the beginning, and it matters for tp/ww/alttp (and their respective sequels) because the choices the hero of time makes explicitly inform the narrative of those games in one way or another. it matters which timeline we're in for those games because these cycles we're seeing are close enough to oot's cycle that they're still feeling the effects of his choices. botw, however, takes place at minimum 10 thousand years after oot, so its place on the timeline actually functionally means nothing. botw is completely divorced from the hero of time & his story, so what he does is a nonissue in the context of botw link and zelda's story. thus, which timeline botw happens in is a nonissue. honestly I kind of liked the idea that it happened in all of them. i think there's a cool idea of inevitability that can be played with there. but the point is that the timeline exists to enhance and fill in the lore of games that need it, and botw/totk don't really need it because the devs finally realized they could make a game without the hero of time in it.
#i really do have a love-hate relationship with this timeline#because it's FASCINATING lore. genuinely. and i think it carries over the themes of certain games REALLY well#but i also think it's indicative of a trend in loz's writing that has REALLY annoyed me for a long time#which is this intense need to cling to oot#and on a certain level i get it. that was your most successful game probably ever. and it was an AMAZING game.#and i think there's definitely some corporate profit maximization tied up in this too--oot was an insane commercial success therefore you'r#not allowed to make new games we need you to just remake oot forever and ever#and that really annoys me because it makes certain games feel disjointed at best and barely-coherent at worst.#i think the best zelda games on the market are the ones where the devs were allowed to really push what they were working with#oot. majora. botw. hell i'd even put minish cap in there#these are games that don't quite follow what was the standard zelda gameplay at their time of release. they were experimental in some way#whether that be with graphics or puzzle mechanics or open-world or the gameplay premise in its entirety. there's something NEW there#and because the devs of those games were given that level of freedom the gameplay really enforces the narrative. everything feels complete#and designed to work together. as opposed to gameplay that feels disjointed or fights against story beats. you know??#so I think that the willingness to allow botw and totk to exist independently from the timeline is good at the very least from a developmen#standpoint because it implies a willingness to. stop making shitty oot remakes and let developers do something interesting.#and yes i do very much fear that the next 20 years of zelda will be shitty BOTW remakes now#in which botw link appears and undergoes the most insane character assassination youve ever seen in your life#but im trying to be optimistic here. if botw/totk can exist outside the timeline then we may no longer be stuck in the remake death loop#and i'm taking eow as a good sign (so far) that we're out of the death loop!! because that game looks NOTHING like botw or oot.#fingers crossed!!#anyway sorry for the game dev rant but tldr timeline good except when it's bad#asks#zelda analysis
162 notes
·
View notes
Text
"Woah, it's really coming down." ___________
It's been raining a lot here lately, the clouds turn to this really nice sea-green color, so I wanted to make something inspired off of that! The music used here is "Learning Spy". I was listening to it while coloring n thought it suited the rain-vibes nicely.
#thsc#thsc rupert price#thsc dave panpa#thsc johnny panzer#the henry stickmin collection#art#music#this was a warm up drawing. i wanted to whip somethin up in bout 40ish minutes but i started getting super into it so it ended up#taking like an hour LOL#just had this image of these three sticks sitting inside. awning over a window. watching the rain come down#also the game this song came from is: Creaks. sooo nice sooo good#if you love puzzle games. definitely recommend. art style is very lovely and the music is probably some of my favorite#absolutely wonderful#this song always makes me think of a real peaceful n curious moment. arrghhg i could talk bout this game's soundtrack forever
110 notes
·
View notes
Text
the nursery rhyme puzzles might be one of my favorite parts of game. They’re one of the aspects of Saga’s storyline that early on introduce the FBC and the theme of fiction with reality that would be an entire case for her, and later a major source of conflict. All the whimsical poems and dolls that are soon revealed to have direct correlation to Saga and her worries. Is it all a coincidence? Was the act of making this art already affected by Saga’s role and that’s why some of the rhymes are personal? It adds to the mystery that’ll likely never be fully answered, and makes Saga and the player uneasy.
Then, the final doll!—the father that looks like a certain talk show host in the dark place, holding his child. Specifically contained away from any other dolls and the witchfinder’s station, but never given a reason why. Of course, there’s a creepy poem repeated over the station paralleling Saga’s life, but I love that it speaks of the father, Door, keeping an eye on and trying to protect the hero, Saga.
Naturally, Campbell, the annoying FBC researcher, was listening in and wanted to see Saga face the consequences of opening a threshold and seeing what comes through the “doorway.” Only for him to die (?) instead. Such a classic mad scientist ending; It’s comically funny after the haunting mystery of the station. While it could simply be him being sent or consumed by the Dark Place, the chance that it could be Mr. Door watching Campbell try to sabotage his daughter and opening a door for Campbell to face whatever Horrors of the dark place is. so good. What a conclusion to what seemed like a fairly nonsensical puzzle side quest.
#I know this is just a literal summary of what happens but I never see anyone discuss it#and it was one of the most exciting parts when I was finishing the game 😭#I’m still trying not to think Too Deep about it. but with the trophy for all the dolls being called ‘I find you’#is this simply saga collecting every doll? or Mr Door finding Saga (through the discovery of the secret Father doll)?#does the witchfinders station as the final location have any meaning in this??#alan wake 2#saga anderson#warlin door#mr door#the rhyme with the footsteps is also very good and scary#nursery rhyme puzzles.. i love u <3#even if I don’t need that many coffee mug charms#speaking of which there’s probably some significance to saga getting charms for Logan’s bracelet from these puzzles too#solving through these and acknowledging her current mental state/situation = u get a prize that represents ur bond with your daughter!
27 notes
·
View notes
Text
irt the lrb what would you say if i said liam & noel spent new years 2023 together in paris
what would you say if i said liam bought the house in france (the one with noel's name carved into the walls) in march 2023 and that month noel talked about wanting to spend several months in paris
which could mean nothing
#just making guesses chatting shit talking bollocks you know how it is#if anyone can debunk that first thing pls tell me!#feel like i'm wearing a tinfoil hat and it doesn't vibe with my outfits if y'know what i mean#feel like i should do a timeline but every time i try it gets out of hand#ok have some very messy puzzle piecing:#liam & noel texting/calling from time to time since jan 2020#noel splits w sara spring 2022 starts spending more time in manchester#maybe march mothers day something happened?? possibly liam & noel met up in april??? that's pure speculation though#pretty boy released oct 31 2022 noel stops wearing wedding ring#noel spends christmas in england for the first time in ages#liam listens to the smiths all christmas eve. on christmas he has a party for close friends and family (including bod)#liam and debbie go to france for the new year to house hunt#liam claims on twitter (no one believes him) that noel is with him on new years day#(((he posts a selfie that i uhhh got very tinhatty about.. don't worry about it)))#noel goes to a football game on jan 5 and he is in a very good mood#divorce news jan 14. liam's divorce playlist jan 15. allegedly out drinking together jan 16. noel does promo for new single jan 17#jan 18th liam claims on twitter noel wants to meet up#peggy's 80th birthday end of jan#liam's hip surgery beginning of feb#feb 6th he claims noel's “coming over later to wipe my arse and change the bedding he's a good lad really”#starts slagging noel off for real again in early march (he'd been “nice” since november's pretty boy promo)#news that he bought a house in france#noel does a bunch of promo at the end of march (when the 3rd single came out) some of which didnt air until june when the album came out#there's one interview where he seems very tired and hungover and he blabs about paris for ages#end of march is the 1st time he tells liam to call him. 2 months later he asks (goads) liam again a bunch of times#anyway i probably forgot some liam tweets from jan/feb and i really haven't looked into 2022 or 2021 yet#but yeah it's pretty clear they were hanging out 👁️👁️ jan 2023 and then things soured by march after liam's surgery#(((kinda wonder if noel ghosted him and then was too scared to call))) ←wondering that bc it's exactly what i would've done :/#the christmas eve/day stuff probably means nothing btw but well i'm feeling insane about the new years stuff don't even worry about it
9 notes
·
View notes
Text
anyways. my very first attempt at malenia
#elden ring#my post#this starts late (?) bc i didnt want to get the cutscene in the clip but fumbled to start the recording bc she does kinda rush you#and i was not at all prepared#anyways im genuinely tempted to just write a long post dumping my thoughts on malenia and her fight and how im puzzling through it#ive reached peak intrinsic motivation elden ring#the only reason why i probably should wait to make the post is bc ive only gotten as far as first phase half health#i have another recording thats abt a minute and a half long attempt and i gave it a few tries today#its worth mentioning that the night before i decided to finally start fighting malenia i told my friend (who managed to beat her) that bc#a lot of the last few endgame bosses didnt take me too long to beat i was worried that malenia wouldnt take me very long#and he just told me she would throw me into a meat grinder. and i lasted 12 seconds against her after that intro cutscene#anyways the fact that she's a very straightforward and easy to see boss makes it very easy to break her down and figure out how she#works n why she's hard and figure out a plan and everything i really like it. no particle effects just some sparks and sword trail lines#i keep getting caught by her flurry attack n today my plan (while talking to my friend) was to figure out why i kept getting caught by#it despite it being very obviously telegraphed n then putting together why i struggle with it. its REALLY fun to think technically abt her#anyways. fun part abt me getting killed by the grab + impale is that i honestly wasnt sure if that was actually implemented in the game#bc id never seen it in gameplay and. here we go. ten seconds in there it is
7 notes
·
View notes
Text
What if TWST has a game franchise similar to LOZ, but it's Alice's adventures in Wonderland?
The series is quite popular, you play as Alice, with the Cheshire Cat as your companion (who tends to cause more problems than help out), the Vorpal Sword is basically the Master Sword and you help the Queen of Hearts by exploring dungeons and solving riddles and puzzles. There is even an Ace Attorney spin-off (not very successful, since the nonsensical rules annoy most players).
However, it's a general consensus that no one understands the first game. The whole playthrough amounts to 2 hours at most, though dataminers found more content in the code. It that wasn't enough, there is a weird sign right next to the first dungeon, who clearly breaks the fourth wall:
*
WARNING! YOUR GAME WILL NEVER BE THE SAME IF YOU DON'T GET THIS MESSAGE!
"Up is down, left is right,
Count the letters, subtract the spaces,
1 2 3 know 9 8 7 are your friends, now and ever,
Mind the gaps, ignore the rabbit,
There is no fun that is not maddening!"
There is also a small note in the back, written in blood-red ink, signed with a paw-print:
"I watch everything with a disinterested smirk,
With lazy eyes that twinkle like faraway suns,
You'll never find me in the night sky while I lurk,
'Cause, "mime a ton, drum te hey!"
*
Now, the Cheshire cat was only introduced in a later game, so people kept trying to find glitches to the moon (they also didn't find the cat and kept talking to a mime NPC). A quick look at the Queen's Rules also didn't help, since the number you get when subtracting the letters and spaces while ignoring the numbers just doesn't add up (something about doing parkour whenever a tree is planted).
So it stayed that way, just like the "Mew under the truck" thing.
Until Cater decided to stream a playthrough alongside the dorm (it fits the Heartslabyul theme, also Riddle is interested in gaming, so why not start with a simpler game that is also a classic).
You see, firstly, if you consider the numbers as actual names and write them as words, you get additional letters that, when subtracted by the spaces...still get a rule that doesn't make sense (don't eat a tart after midnight) BUT, if you know about Queendom history, you'll know that this rule was added by the White Rabbit to fill a GAP in the book after the Queen banned a rule about the correct way to dance (up, down, left, right, two steps forward, one step back).
Long story short, Riddle solved the problem.
So, you can get that dance and replicate it in the game, swapping up with down and left with right (forward and backwards would also be up and down, in this case).
As for the extra note, they already knew it was the cat, but if you scramble "Mime a ton, drum te hey!", you get "I am on the tree, dummy!"
The cat introduced himself, saying he'll follow the player on the next journey, but not before giving a tip: "If you want to keep going, you have to be as mad as everyone here! Why kill when you can dance? They do say singing wards off evil..."
Riddle explained all of this in fifteen minutes. Just to humor him, Cater left the sign and made a beeline for the first tree in the area, expecting nothing of it.
The Cheshire Cat showed up, his smile overtaking the screen.
And with that, Cater wordlessly rushed to the first dungeon, doing the dance code instead of killing the first enemy.
The game crashed.
And then a cutscene started playing.
It was basically the Jabberwock appearing and destroying the dungeon's ceiling. Apparently he is "searching for that damn cat" and "hoping to battle his nemesis again". With that, he leaps to the sky, and we get the game's title drop.
Do note that the game was using a style similar to "A Link to the Past" at first, but everything changed and now it looks like Twilight Princess.
And that's how Cater's streams became famous. Also everyone is trying to memorize the Queen's rules.
The streams now happen in Ramshackle, with the entire cast present. Also Riddle is annoyed because people keep asking for his assistance with solving game puzzles.
Alternatively, this could also happen in Book 6.
Everyone speedrunnimg the Overblot fight just so they can keep playing.
#twst#I must say that I'm probably underestimating gamers and theorists#since they can solve some of the craziest problems or plot holes known to man#please don't count the letters in the little puzzle#it's just a silly thing I came up with for the sake if this post...#the game itself would be more LOZ than Alice: Madness Returns#I spent wayy too long trying to come up with this convoluted story#let's just say that the game devs wanted to incorporate puzzles. crosswords. wonderland logic and the queen's rules#and accidentally made a game only Riddle can understand#the cheshire cat can only be found if you read the sign and head straight to the first tree on the screen. any detours and it won't work#riddle rosehearts#cater diamond#idia shroud#you know the situatuon's dire when IDIA goes to ask Riddle for help#theorists are one of the main backbones of a fandom! love you all!
11 notes
·
View notes
Note
Hey, Do you have any Chara headcanons?
So technically I already have a reblogged post of Chara headcanons. Right here, within the tags. (99+) Chara neutralist squad on Tumblr
However, I most certainly have not run out of things to talk about and so...
I now present Chara Dreemurr headcanons 2: Electric Boogaloo
1. Yes, so as I said before, they have been spotted reading the dictionary cover to cover multiple times and reads english grammar books for fun. It is like they have to use one word literally nobody understands at least once a day or they will figuratively die. And of course, they would be the one to say figuratively every single time they use a metaphor or hyperbole or turn of phrase and they would get genuinely annoyed with anyone who says literally when they don't literally mean literally. Chara is the kind of kid who if someone says "can I", they will say "I don't know, can you?" like an english teacher because it's supposed to be "may I" for allowances. And, Azzy, it's supposed to be "Chara and I" not "me and Chara" ...no-one cares.
2. Something vocabulary related is that Chara absolutely, categorically refuses to swear! Apparently, contradictory to popular belief given that they're an "edgy" character, they think they are far too intelligent, high-class and mature for such gauche and vulgar words (did I mention they're a loser yet?), you see, and they would definitely consider using words that mean almost nothing to be a grave insult to their extensive vocabulary.
This doesn't mean they don't have certain stock phrases they use as exclamations or insults, though, of course. "asshole" or "bitch" becomes "you complete and utter ingrate", "what the fuck/hell?" becomes "What on this good earth/What in the Angel's name?" and "fuck you" becomes "may the angel smite you dead" or "may you burn in hell forevermore" (except that since Chara Dreemurr has proved themselves able to dish out much, much worse insults than "may the angel..." (stuff like "you look horrible, why are you even alive" for example) this might just be more annoyance than genuine hatred.)
So basically, while a normal person might say "Ow! Fuck!" when they stub their toe on something, Chara "Sesquipedalian loquaciousness" Dreemurr starts up an anime villain speech at nothing in particular while Asriel giggles and possibly records in the background. (Because of Asriel's apparent love for anime, he'd probably find his sibling's way of speaking to be the coolest thing ever as well as thinking it makes Chara some sort of uber-genius (note: it does not))
3. Okay so, since they tend to fixate on being impeccable in every way, even for the smallest of things, they can get embarrassed very easily and...very dramatically. Not finding the best word for every situation (particularly if they end up saying something wrong), not getting a perfect score on the test, anyone (who isn't the Dreemurrs) seeing them when their appearance is anything less than completely spotless.
They shall freeze and go completely blood red, they shall squeal and run off to their room. They will lie face down, not making a sound, and stay there for...hours. They will not respond, they will not be consoled. They have recently learnt they're not literally the best at everything ever and no, nothing will ever be okay again.
...They'll be back to normal within a day, though, boastful and eager to impress as ever. I think at some point they do learn that maybe not being perfect isn't the end of the world...eventually. Anyway, heard someone saying that hell exists for Flowey and it is minor inconveniences and that is true but hell also exists for Chara and it is minor embarrassments.
(Yes, I am aware this is very exaggerated, it's just more fun that way)
They have an equally dramatic, though positive, reaction to praise and compliments. Giddily skipping around and smiling ear to ear for hours, they tend to preen and straighten up, and it turns out they were lying and can cry, (a lot) just not out of sadness or fear. Though, they do get somewhat good at downplaying how much they care in front of acquaintances or strangers (even if they are nice and polite about it). Technically, only the Dreemurrs are allowed to know that Chara feels emotions.
(Also they have the same reaction to realising they are in fact the prophesied angel in the murder run, despite not being a praiseworthy accomplishment in any way, they're just happy to be, well...special. They always knew the prophecy was about them! Of course they were the angel, they're the best person in the world after all, finally they have the title they always deserved! Oh dear...)
#Undertale#Chara Dreemurr#hey look! I did a thing#some quick fire hcs i'll probably elaborate on later#they named themself after the star#they don't like video games#they're terrible at puzzles#they don't actually like fighting all that much#they have a sketchbook#their locket is white and upside down#they really like nature and the majority of animals#they said their birthday was 99999#I might add more to certain headcanons in a bit#i answered a thing#nice people
27 notes
·
View notes
Text
played through tunic so fast i didn't even process anything besides filling my noteapp with "left right down up", but yo the production line for the obelisks? that was fucked
#tunic game#that was probably my favourite part of the game#that and i had a split second of witnessing one of those energy spiders dash away in the corner of my screen way before i ever fought one#and that was crazy#i was like: yo TF was that#tunic was good as soon as i got the laurels i was pretty much continuously dashing as much as my stamina would allow#really hyper light driftering it#my biggest complaint after seeing both endings#(i didn't 100% the game in terms of chests or upgrades but i did collect every manual page)#anyway my biggest complaint: needing to navigate by jumping through the environment with the teleport dash. specifically the physics#so many times i would be dashing over and over again into the ledge and it wouldn't be working. so i'd assume it'd be impossible to go ther#only to later find yeah that's where i have to go it just didn't wanna register me across#in general the physics kind of bothered me i'd get stuck in a knockback loop or once i was trying to roll some red skulls around and oh#my god#more than any enemy or boss. most frustrating thing in the game was rolling those red skulls#but the concept of the manual and the puzzles involved were so nostalgic and very very good#i miss when games came with a big juicy manual man
11 notes
·
View notes
Text
RE puzzles are great
#Started the RE2 remake yesterday and was reminded of how out of place they sometimes feel but I suppose they ''make sense''#Considering the environments the games each take place in and such I mean. They're just funny#A secret passage hidden away behind a mechanism that needs 3 medaillons to open which are all embedded into 3 different statues? Yeah#My favourite one so far is probably the one for opening Leon's desk. What kind of Mickey Mouse operation are they running in the RPD#Never played or really looked at the original so idk how faithful the remake is but I like it so far. Nice atmosphere and fun gameplay#After I'm done I might check out a playthrough of the original to see what was up back then. Compare the puzzles etc#These games are so fun. Not sure yet if I'll get to RE3 some time but I would definitely like to play RE4R#It looked fine from what I've seen; never got to play the original for myself unfortunately. But it is apparently a good remake#If it's compelling enough I might finally play the original of that to compare them another time too#Yve's Thoughts.
6 notes
·
View notes
Text
was looking through old posts and i'm surprised to see that i seemingly didn't have any commentary on anything in 3 in chapter 7, 8 or 9, the posts related to 3's story go from "my first reaction when i saw yopple-bot was 'i love you. but also you are definitely the boss for this chapter-'" to "i have been in hell all day. hell being bada-bing tower." funny to me cuz those chapters are like, the best ones sdfkljsdfjfsdkjlfsdjkl-
#puppy rambles#yo-kai watch#yw3#i love dukesville. yo-kai watch wild west. though also everyone in bbq talks like they're in the wild west-#i don't blame myself for not having any commentary on hazeltine mansion tbh. it sucks ass. i mean it's kind of fun but like#god is it annoying. i think using the mechanic of switching between nate and hailey for puzzles is a cool idea but. bad execution#very bad execution. it is so annoying#especially the section where you're in the basement and have to use the drill a bunch#... why are there prison cells in the basement anyways??????? i just realized how fucking weird that is-#i'm mostly just annoyed by the dining room puzzle tbh. i KNOW the fucking answers but verygoodsir is an ASSHOLE for some reason#and won't let me choose the FUCKING CORRECT DOORS#3's so fucking amazing tbh. i really wanna replay it soon. don't wanna have to delete a save file though#wish 3 had three save files like 1 and 2. i get why though i mean it's the biggest 3ds game klsfdjfskjfsdjksdf-#i wanna like. actually use my originyan for once. i might just end up using nyases ii instead tho fsdkljjdsfjskd-#i love every chapter in 3 after nate and hailey meet tbh. the bestie moments are so good#though also i don't think it was an amazing idea tbh. it means there's six main characters after that point#sometimes one character will go several cutscenes without talking at all. it's usually buck#he doesn't have any dialogue during any of the key quests in new yo-kai city. which is pretty amusing admittedly#i think the writers just forgot about him or something fslkdjdfslkjfsdljkdf-#i think my favorite thing related to that is like. during the stuff in bada-bing tower komasan and komajiro are there too#but they don't have any dialogue. which makes it seem kind of pointless#i get why they're there plot-wise but like. at that point you should either have them leave before you go to bada-bing tower#(esp since they don't end up in the ufo with everyone else. idr if there's a reason for that there probably isn't-)#(i think i slightly blocked out everything in bada-bing tower cuz it is so grueling)#or just. give them dialogue???#i love 3 and all but it definitely has some problems-#which is why i'm so excited to rewrite it <3 for both of those reasons. i can fix things. and also it's the best game#just. full-stop. not just the best yo-kai watch. i just think it's the best game ever#that title changes based on my current biggest hyperfixation though sfldfsjdkslfdjkfdj-#i think i'd say my overall top 5 is like. yo-kai watch 3. deltarune. ummmm. fantasy life is up there
8 notes
·
View notes
Text
I have to learn how dvd menus work so that I can see how translatable homestuck is to a dvd
#I remember playing ''games'' that were included as bonus content in some dvds#some of the gameplay is almost certainly untranslatable#but like the lantern adventure puzzle section thingie is probably compatible#idk what to do with the chatlogs#either scroll slowly or have them read#or make each a lil menu that you can scroll through#probably not very doable#homestuck
2 notes
·
View notes
Text
Hmmm I kinda want to make a side blog for RPG Maker game development related things to be able to talk to more experienced people in that community, but at the same time I both don’t really think I’d get much attention and don’t want to accidentally spoil my own game (^^ ; ).
I have a rough story, concept doodles, a tileset, some character sprites, an enemy that walks around but can’t initiate battle yet (if I even decide to have a battle system), a couple rooms with some events, and a functioning run button, but I’m still lost on how to do much else at the moment. Especially since this program has the ability for scripting, meaning I’ll probably have to learn and actually retain another coding language.
So, I’m not very far at all lol. Idk how well that’d go over on the established fandom website, but eh.
#text post#incoherent rambling#project update#game project#I’m still also debating whether or not I can actually even make a proper horror game too#It’s the rule of like just being a horror fan doesn’t make you good at horror being afraid of something does? ya know?#I am trying to go with things that scare me personally but it’s been difficult#either things aren’t concrete of concepts enough or are wayyyy too oddly specific to make anything about#which is quitter talk I know but how does one translate the childhood heebee jeebees of watching top ten gaming videos past bedtime 💀💀💀#or like the way too broad general fear of lack of control without making it too on the nose or too vague#truly a balancing act writing is#kinda ironically I am also a little bit less afraid of hospitals after having been to one for myself rather than family members#which makes things both more and less difficult???#on one hand I have better references for them now but on the other hand I’m desensitized to it 😔#I think I get used to things a little too easily for a lot of things to stay scary#the thing was a scary movie the first time I saw it and now it’s a comfort film#funger was a very scary game until I first died and reloaded a save with little consequence and now it’s just a spooky but fun rpg#but then at the same time thinking about a movie studio logo before a movie that scared me as a kid cause there was a monster in it#still gives weird left over shivers but actually seeing it doesn’t anymore for some reason#I feel like that’s how it’s worked with most things I’ve ever been afraid of in my life besides concepts like death control or idk drowning#ugh writing is HARD#but actually making a functional and fun to play game is harder oh my god do I not know how to make puzzles#I have made swivel chairs that can be knocked and walked over but that’s about it and idk what to do with that knowledge lmaooooo#and I don’t want the entire gameplay loop to be read text search room get key repeat cause that’s boring#I have also desperately tried making a stamina system but there’s not much help with that online especially not in the rpg maker forums#the no necroposting rule sucks all the threads for questions I have never get answered and never will cause no one is allowed to due to age#anyway idk what to tag this probably won’t get seen since it’s not my usual anyway but eh whatever I’ll think about this#hopefully I remember the passwords to two blogs 💀💀💀
5 notes
·
View notes
Text
Pre botw Zelda games gave you like 10 to 20 things in your toolkit to splay the game and solve puzzles.
Breath of the wild gives you 4. Tears of the kingdom gives you 4. I sorta suspect that this Link game will have 4 as well, although we only know of the copy ability
Counting and images below the cut, this got long
Even if we're being generous and include weapon types, bomb types, and shields, breath of the wild still has less unique items/upgrades in it than like, ocarina of time or twilight princess
Ocarina of time:
Deku stick
Deku nut
Bomb and bomchu
Bow and arrow (4 types)
Slingshot
Ocarina
Hookshot
Boomerang
Secret revealer
Plant seed (consumable item used for puzzle solving)
Massive hammer
3 spells
Regular and Big sword (and kid sword)
Shield and magic shield (and kid shield)
Situational attire (Heavy boots, Flying boots, Underwater outfit, fireproof outfit)
Twilight princess:
Bombs (3 types)
Bow and arrow (2 types i think)
Telescope
Ball and chain
Iron boots
Hookshot (and double)
Gale boomerang
Control scepter
Lantern
Horse whistle
Slingshot
Spinner
Sword (various)
Shield (various)
Situational attire
Dungeon fast travel method
Breath of the wild:
Magnesis
Stasis
Cryonis
Bombs (2 types)
Various Swords
Various 2 handed swords
Various Spears
Various Shield
Various Bow and arrows (6 types of arrow if you include the bow of light I guess)
4 spells (champion abilities)
Situational attire (traversal, weather, combat, stealth, and gimmick)
Fast travel method
Tears of the kingdom:
Ultra hand
Ultrahand autobuild
Fuse
Ascend
Recall
Various swords
Various 2 handed swords
Various spears
Various shields
Various bow and arrows (many types of arrows due to fuse, nothing dedicated though)
5 champion abilities (and phantoms)
Situational attire (same groups as botw, but more of them)
Fast travel method
Even minish cap, the 2d Gameboy game, looks like it has a comparative number of abilities to botw and totk
Sword
Gust jar
Flip rod
Boomerang (upgradeable)
Shield (upgradeable)
Lantern
Bombs (upgradeable)
Speed boots
Jumping ability
Ocarina (fast travel method)
Bow and arrow
Ability to swim
Ability to pick up roadblocks (upgradeable)
Totals:
Oot: 15
TP: 16
Minish cap: 13
Totk: 13
Botw: 12
I did some condensing for outfits and weapons (there's way more outfits and weapons in botw and totk, obviously), but it's clear that if I removed all swords (or melee botw/totk weapons), shields, and outfits since they're so "basic" and not really "tools" from all of the games lists, botw and totk would be very behind
Is there more you can do in botw and tears of the kingdom? More ways to solve the same problem? Sure, absolutely
But both games very much feel like they have a handful of core abilities that the devs wanted to show off in their physics engine rather than like. Puzzles and dungeons with an intention similar to previous Zelda iterations
The new Link game feels sorta similar. "Here's a gimmick we came up with that we think is cool and can do a lot. Let's make a whole legend of zelda game about it, because it'll sell better that way than independently"
#botw and totk could have been physics sims. probably would have been better that way too.#you could argue 'oh most loz games have a central gimmick - tp is about turning into a wolf; link between worlds is about wall walking'#but all these other games have interesting items and interactions outside of these gimmicks#theres cool stuff to do in lbw thats not on a wall#almost everything you do in totk is directly tied to one of the 4 abilities. there is no puzzle solving outside of those 4 abilities#also ultrahand; the autobuilder; and the fuse ability are all basically the same thing! its really 2 abilities and one of them is about#going up through (some) ceilings!
5 notes
·
View notes
Text
OUGHHHHHH I LOVR PLANTS VS ZOMBIES I LOVE KINGDOM RUSH I LOVE BATTLEBLOCK THEATER I LOVE CASTLE CRASHERS !!!!!!!! I LOVE VIDEO GAMES !!!!!!!!!!!!!!!
#ro rambles#I LOVD U ‘OLD’ ‘INDIE’ (?) GAMES I WAS INTRODUCED TO AND HAVE PLAYED SINCE I WAS A KID !!!!!!!!!!!#I LOVE U GAMES U PLAY WITH YOUR COUSINS OR THAT SOME COOL OKDER FIGURE INTRIDUCED U TO THAT WAS PROBABLY PLAYABLE ON OLD CONSOLES !!!!!#also also i love u overcooked i love u tinkerbell DS game i love u minecraft ......#my holy grails my heart gems#other games i enjoy as well like perhaps slime rancher or the long dark or terraria n that one puzzle game trilogy i found with mel on cool#mathgsmes. COOLMATHGAMES !!!!!! love u papas pizzeria n the adjacent sequels n knockoffs. tgat one mining game i never remembered th namepf#project terrarium smash hit cooking games (generally).... old mariokart & new mariokart..... ILOMILO !!! the alice n wonderland game my ma#playd....#raft among us stardee valley fallout shelter dailtonw pvzgw cod zombies tsp....#I LOVE U DISEMBODIED NARRATORS !!!!!!! <- needs to be its own post.#and so so so so many more.#i need to make a list.#i love listing things i love#so i cannot forget#oh i love u complete games with unique styles that u can successfully play through entireky.....#or limitless games with no purpose or goal leaving u to ur own devices & game mechanics.#oh my lovely lovrlies.....#THE DIGIMON RUMBLE THIG !!!!! A FIGHTING GAME W DIGIMON I LOVED THAT GAME !!!!! that escape the prison game.... henry stickimin games (i#rewatched tge lets plays....)#KEFLINGS !!!!!!!#do u understand. i am holding ur hands looking into ur eyes.#do u understand#TINKERBELL BOUTIQUE GAME THATS GONE FROM THE WORLD ☹️☹️☹️ LOCKED IN TABLET W FORGOTTEN PASSWORD.#i loved tgat gane so mych i miss it..... it was so cool....#cooking mama the little monster pet shop........#oki i need to stop i think...#sunset overdrivez...... <- got stuck on the climbing building level#binding of issac.#TOWERFALL ASCENSION !!!!!
9 notes
·
View notes
Text
i think i've managed to wrap my head around how the mason system functions which is an accomplishment in and of itself
#it's a virtual reality video game programmed with both the actual conversations phoenix had with each of the people he meets with#+ the conversations he either had when he discovered the information they'd been hiding (later on‚ condensed for the sake of the game)#or conversations that were slightly edited to confirm or deny whether evidence was real or fake#(because he wouldn't just be able to make up conversations and stick them in the game. that would defeat the purpose of the mason system#which is to show the truth)#it's like some strange combination of a visual novel and a puzzle game. you slowly gain the evidence and you have to find out which#evidence goes where. and by doing that you build the blocks that lead to the truth and draw your own conclusions from there#i feel like that was supposed to be the obvious conclusion that players of aa4 were supposed to come to#but dear god is it easy to overcomplicate it.#and you have to remember that phoenix actually switched the mason system trial over from some random case to the misham trial last minute#because drew just so happened to die the night before#so the fact that he probably had to add in all of his conversations and shit in a rush when he JUST FOUND OUT THAT DREW HAD DIED#is actually kind of funny. he's just running around with his beanie on fire scrambling to get everything together
25 notes
·
View notes
Text
you've come a long way in 20 years
#00s#cartoons#anime#webcore#video games#music#random#usually nostalgia posts (and blogs! haha) like this tend to be built around missing the past#but I thought it'd be nicer to post something acknowledging those memories in a more positive way#(especially as a lot of people probably don't wanna go back to 2003 anyway)#sorry this isn't a super universal experience there's a lot of things that won't be known/impactful to everyone#but I think a lot of people can recognise these :)#(also pbjt was like. 2001 I think but the flash vid got big in 2003?)#tile sizes aren't relevant to anything I just sloppily put some things together lol. in a way it's almost puzzle like. go find your fav
29 notes
·
View notes